


When the game overwrites the save, the size reverts back but it still can’t be opened in the editor. It spawns me at the Southern Shelf but everything else is fine. The file size has been increased by the process. System.FormatException: unknown asset library set in packed data (this generally means new DLC that is not supported yet)Īt .PackedDataHelper`2.Decode(Byte data, Platform platform)Īt .ImportData(WillowTwoPlayerSaveGame saveGame, Platform platform)Īt .c_Displa圜lass1c.b_17()Īt .DelegateResult.Execute(ActionExecutionContext context) That is to say, I can open the save, make no changes whatsoever, save it, and then attempt to reopen, and am met with this message: A save created by the editor cannot then be reopened by it.

À .DelegateResult.Execute(ActionExecutionContext context) À .ImportData(WillowTwoPlayerSaveGame saveGame, Platform platform) À .PackedDataHelper`2.Decode(Byte data, Platform platform) À .BaseItem.Read(BitReader reader, Platform platform) À .Decode(AssetLibraryManager assetLibraryManager, BitReader reader, Platform platform, Int32 setId, AssetGroup group) Find and post the latest Borderlands 2 modding to help you on your modding journey. Nom du paramètre : invalid asset index 1 in sublibrary GD_Aster_GrenadeMods System.ArgumentOutOfRangeException: L’argument spécifié n’était pas dans les limites de la plage des valeurs valides. An exception was thrown (press Ctrl+C to copy):
